[GW Factions] Sunqua Vale
current mood: gamery
Accomplishments: In an hour this morning, I started a new Assassin character and got her up to Level 5 without much trouble at all.
Assassins: While I don't know a lot about Assassins yet, I'm very impressed with the ease and fluidity of their attack strings (main attacks, off-hand followup attacks, etc.) and how you quickly learn to choose a battle strategy based on the target's current health and capabilities.
Environment: From the first moments of play, the beauty of the natural, wild environment in Factions is breathtaking, from the waterfalls to the lush, misty vistas that overlook forests, seascapes, and mountain passes. The presentation of architecture and natural features throughout the environment really works for me, as the world in Factions already feels like its massively more varied than Prophecies!
Leveling Up: Getting from from Level 1 to 5 was the work of about 40 minutes, and my travelling group of four characters took out some bad guys and bosses that I wouldn't have even dared approach in Prophecies. I suspect the leveling up process is going to be much faster, but I'll track that as I go along to compare.
Annoyances: In terms of the presented information, the "Tablets of Wisdom" scattered around the opening play area offer a lot of good advice to the noob, but the information written on the tablets really isn't couched in the same rich, clear language that marks the overall Canthan style. In the noob introduction, after dealing with the frequent long pauses and the handful of weird NPC moments where I wasn't sure what to do next (did the quest crash?), these Tablet info-dumps strewn all around the opening area with gameplay strategy tips could have been designed SOOO much more thematically.





